bronx's blog

Wednesday, June 13, 2012

Rectilinear Texture Warping for Fast Adaptive Shadow Mapping.


Posted by bronx at 6:41 AM No comments:

Monday, June 4, 2012

OpenGL and Partially Resident Textures.

http://renderingpipeline.com/2012/03/partially-resident-textures-amd_sparse_texture/
Posted by bronx at 2:28 AM No comments:
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C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow away your whole leg!
— Bjarne Stroustrup

Blog Archive

  • ▼  2012 (10)
    • ►  December (1)
    • ►  November (2)
    • ►  August (1)
    • ►  July (1)
    • ▼  June (2)
      • Rectilinear Texture Warping for Fast Adaptive Shad...
      • OpenGL and Partially Resident Textures.
    • ►  February (2)
    • ►  January (1)
  • ►  2011 (5)
    • ►  November (2)
    • ►  June (1)
    • ►  March (2)

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Useful links

  • http://isocpp.org/
  • Florian Boesch
  • g-truc.net
  • Sergey Makeev
  • Steve McAuley
  • Simon Green
  • Jorge Jimenez
  • Self Shadow
  • Sutter's Mill
  • Level of detail
  • Compact Normal Storage for small G-Buffers
  • Direct3D9 GPU Hacks
  • Filmic Games
  • The Danger Zone
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